Friday, May 10, 2019

Virtual world Assignment Example | Topics and Well Written Essays - 2000 words

Virtual creative activity - Assignment Example6 catch 2 village.. 10 Figure 3 Figure 1 the village with houses.. 10 Figure 4 Figure 2 a complete rot management gritty.... 12 1.0 Abstract The realistic atomic number 18a is an online society, which is in the form of a information processing system system environment. The main elements of the virtual world are the avatars that are visible to each other in 2-dimension, 3-dimension, and even as textual. The users of the virtual world related or interact through a information processing system based 3-D system and create objects no matter where they are located physically. The virtual world application enables the many users to use such computer applications at the same time. Virtual world applications are used in marketing, prototyping, training, sales, replication and distance learning. Development of Digital virtual world involves the ability of producing a user-friendly environment where multiple users are able to interact. Th e virtual world is commonly used in institutions, schools, government organization, institutions, and corporations. Virtual world enables users to meet online and have the feeling of being together thereby enable partnership of different countries. 2.0 Introduction In the world today, unavoidablenesss are arising of enforcing strong values on waste disposal through education of the masses, coming up with strategic planning and creating tools for effective dialogue towards enhancing behavioural change. To best capture the majority specifically the youthful population, there has been need to develop a series of game are designed that will capture their attention. Games are viewed to be enjoyed when played. While wad engage in playing games, learning is also enhanced through the game. Youths sand children are anticipate to gain constructive knowledge through virtualizing their world. Notably, the development of the game involves the same methodologies as applied in the application development. Therefore, this project aims at deploying the Agile Application development method. The Agile game development ordinarily aims at educating children and youths on the collection of waste materials, that helps in conserving the environment. 3.0 Related Work Numerous virtual game applications are available in the market. Simcity Application is an example of a virtual world game where users shadower play the game by creating and managing modelled societies and world. Simcity does not make use of individual Avatars as a materialization of the players. The Math - city is an example of simulation-based learning that supports students in their learning process especially in numeric calculations. The advancement in Mathematics is used to promote the growth in the community. Recycle city recommends a point-and-click interfaces that will help in delivering environmental education the people. Nonetheless, this project will employ the 3D virtual world approach that can explore the use of an avatar as association and competition fond methods. In this sense, the learner playing the game that involves environmental management techniques will develop the sense and the need of environmental conservation through the game (Kalivarapu et al, 2004, Pg. 7). 3.0 Objectives of the project The project is designed to help

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